... Currently in development!
The game is part of the tipes project, funded by the eu (h2020).
The game is also funded by the novo nordisk foundation.
The game is in pre-production & set to be released by 2023.
... Currently in early development
The project is currently in very early development, and is funded by the Danish Film Institute.
Fabula made a series of interactive assignments, where you can learn about the seasons, the phases of the moon and eclipses.
We also developed two games: "astronauttesten" and "rummissionen", where you can test your skills as an astronaut as well as build and send a rover to mars or a satellite into orbit.
the games are in danish and can also be downloaded to mobile and tablet via appstores.
Travel to the viking age where you must craft a sacrifice for the god Tyr, at the lake tissø.
Visit a bronze age village in Trundholm Mose, where you must help assemble the famous sun chariot.
Fend of attacking pirates in Korsør, by building a defense tower.
Help the local monk at antvorskov monastery, by brewing a health elixir for the prince whom has been wounded in battle.
The project is a collab with character publishing, apex virtual entertainment, groth-østergaard and morten brunbjerg.
for she has been angered and no one else but you can make her happy once more...
on two wall-sized projections, by playing on a real physical analogue drum!
the project was developed by the fabula founders as an internship at the museum,
in collaboration with kathrine stone.
Venture out on a quest to save Arkon, your mentor, from the grasp of the tiger king.
The project was funded by EU Horizon 2020.
Search for hidden characters and objects, both in the game and in the museum.
viking burial was made as a student project with trelleborg museum, by the founders of fabula,
in collaboration with kathrine stone, kevin poulsen & Nicklas bundgaard Andersen.
in the first episode, you have to find your best friend astrid, in the midst of the english attack on copenhagen, in 1803.
the game comes in an episodic structure, focusing on different events in danish history.
lucus is developing the game.
We came in to develop a vertical slice of the game. We designed and implemented the UI and developed a full episode about the bombardement of copenhagen in 1803. we collaborated with lucus & Aksel køie, morten brunbjerg who wrote the story, and jesper ankarfelt who composed the score. the project is funded by the danish film institute.
it presents different scenarios and dilemmas that the citizens of the slesvig area faced in 1920 during the referendum of becoming part of either the danish or german nations.