An immersive experience in Virtual Reality to facilitate intangible culture of the Viking age to children at Trelleborg Museum.
AND INTRIGUING STORIES
We believe in custom solutions, where digital technology is integrated to fit with your format. We provide you with advice and insight on how digital play can support you and your vision, and which technology works best for you.
NATIONAL MUSEUM OF DENMARK
Mother of the Sea
An interactive storytelling installation which tells the Greenlandic Inuit tale about the Mother of the Sea. Currently exhibited at the National Museum in the Peoples of the Earth exhibition.
NATIONAL MUSEUM OF DENMARK
A mobile game for children, to increase their relation to the Middle Ages and Renaissance exhibition, by providing an experience that can be played at home and at the museum.
RESEARCH PHASE Read more
We consult you in choosing the right technology, target audience, and how to best form your idea into a playable design that is true to your topic and vision.
INTERATIVE DESIGN Read more
The game will be evaluated together with the target audience and re-designed in an iterative process. This phase is used to refine the game design during its development, to make sure that we end up with the game you need.
CONCEPT PHASE Read more
When the right technology and idea are found, we produce a game concept which fits and is based on the knowledge obtained from the research phase.
DELIVERY PHASE Read more
When the product is finished we consult you in finding the right way to reach your audience, we help you integrate the game in your environment. We provide post-launch support and marketing material you can use to promote the game.
Iterative Game Design
We believe in custom solutions, and in an iterative development process that is flexible. As a new project is begun, we research the subject and its possibilities in regards to game conceptualization. The iterative development phase consists of three stages: prototyping, testing, and evaluating, resulting in the best possible game for you. We help with the integration of the product into your environment both digitally and physically.
EDUGAIM - GAME DEVELOPMENT & PROGRAMMING
Educational Material for school children
Edugaim is an educational company focusing on implementing programming into the elementary and high school curriculum. Fabula Studios consult and develop the educational material used by Edugaim to educate the Danish students. The developed material range from small 2D games to large 3D open-world games.
VIZARTs, AALBORG UNIVERSITY
The Visualization and Adaptive Real-Time Storytelling Collaboratorium is a research project at Aalborg University seeking to uncover the possibility of real-time rendering in the Danish film industry. Fabula Studios works as consultants on the project, guiding the technology usage and helps with the coordination of workshops.