It is a visually and audibly striking game for lovers of atmospheric and spine-chilling experiences.
Try our 15-minute demo showcasing Glacier’s style and haunting atmosphere and see why Glacier will stay with you long after playing.
The game is based on the Danish novel Gletsjeren (Glacier) by Morten Brunbjerg. Morten, the game director, has more than 12 years of experience as a developer, having worked on titles such as Hi-Fi Rush, Hitman, and Forgotton Anne.
The game is part of the tipes project, funded by the eu (h2020).
The game is also funded by the novo nordisk foundation.
The Tipping Point is available for free on Steam for PC and Mac.
Fabula made a series of interactive assignments, where you can learn about the seasons, the phases of the moon and eclipses.
We also developed two games: "astronauttesten" and "rummissionen", where you can test your skills as an astronaut as well as build and send a rover to mars or a satellite into orbit.
Travel to the viking age where you must craft a sacrifice for the god Tyr, at the lake tissø.
Visit a bronze age village in Trundholm Mose, where you must help assemble the famous sun chariot.
Fend of attacking pirates in Korsør, by building a defense tower.
Help the local monk at antvorskov monastery, by brewing a health elixir for the prince whom has been wounded in battle.
The project is a collab with character publishing, apex virtual entertainment, groth-østergaard and morten brunbjerg.
for she has been angered and no one else but you can make her happy once more...
on two wall-sized projections, by playing on a real physical analogue drum!
the project was developed by the fabula founders as an internship at the museum,
in collaboration with kathrine stone.
Venture out on a quest to save Arkon, your mentor, from the grasp of the tiger king.
The project was funded by EU Horizon 2020.
Search for hidden characters and objects, both in the game and in the museum.
viking burial was made as a student project with trelleborg museum, by the founders of fabula,
in collaboration with kathrine stone, kevin poulsen & Nicklas bundgaard Andersen.
in the first episode, you have to find your best friend astrid, in the midst of the english attack on copenhagen, in 1803.
the game comes in an episodic structure, focusing on different events in danish history.
lucus is developing the game.
We came in to develop a vertical slice of the game. We designed and implemented the UI and developed a full episode about the bombardement of copenhagen in 1803. we collaborated with lucus & Aksel køie, morten brunbjerg who wrote the story, and jesper ankarfelt who composed the score. the project is funded by the danish film institute.
it presents different scenarios and dilemmas that the citizens of the slesvig area faced in 1920 during the referendum of becoming part of either the danish or german nations.