MOTHER OF THE SEA

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An interactive storytelling installation which tells the Inuit tale about the Mother of the Sea

By playing on a traditional Inuit drum, visitors can empower and give strength to the angakok and his helping spirit, on their spiritual journey.

A tribe of Greenlandic hunters forget to provide their prey with fresh water. This enrages the Mother of the Sea, who calls all the animals of the ocean back to her house on the bottom of the sea. The only magic user strong enough to visit and please her again is the villageĀ angakok. He must travel across worlds and defeat the three challenges posed by the Mother of the Sea.

The story can be experienced in the Peoples of the Earth exhibition at the National Museum, on two wall-sized projections.

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Bridging narratives, physically and virtually

The experience was developed as an internship project at the museum, with the purpose of creating a narrative bridge between artefacts at the exhibition, and to show the spiritual and magical aspect of Greenlandic Inuit culture.

Artefacts from the exhibition are presented to the visitors during the experience. To interact with the story, visitors must play on a traditional Inuit drum.

MotherOfTheSea3

Bridging narratives, physically and virtually

The experience was developed as an internship project at the museum, with the purpose of creating a narrative bridge between artefacts at the exhibition, and to show the spiritual and magical aspect of Greenlandic Inuit culture.

Artefacts from the exhibition are presented to the visitors during the experience. To interact with the story, visitors must play on a traditional Inuit drum.

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PROJECT COLLABORATORS

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Kathrine Midtgaard Stone

Master of Science, Medialogy

Amazing game artist and designer. Visit her site Kidsinteractive and learn more about her wonderful mind and creations

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