HIDDEN HISTORY

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An AR game for the National Museum

Hidden History is a mobile game for children, to increase their relation to the Middle Ages and Renaissance exhibition at the National Museum. The game provides an experience that can be played at home, and on site at the museum.

Children explore a vivid landscape based on society in the middle ages, where five targets that tell small stories about the artefacts in the exhibition have to be found. In the world, characters and objects react to the children’s interactions, styled in a humorous and cartoonish aesthetic.

To unlock all the levels, children must visit the museum and find more targets based on the exhibition, which can unlock new content for the game. At the museum, the game transforms into an AR experience, where artefacts at the museum can be scanned to reveal characters and their narrative ties to the exhibition.

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Target group evaluation and testing

The game was developed as a Master Thesis project, and is still in early development, with five iteration prototypes under its belt. It has been evaluated on 37 children, with both quantitative and qualitative measures. We use in-game player behavior data logging to track the player’s sessions, allowing us to unobtrusively evaluate the game. Overall, the game has been received overly positively.

artarget

Target group evaluation and testing

The game was developed as a Master Thesis project, and is still in early development, with five iteration prototypes under its belt. It has been evaluated on 37 children, with both quantitative and qualitative measures. We use in-game player behavior data logging to track the player’s sessions, allowing us to unobtrusively evaluate the game. Overall, the game has been received overly positively.